The Future is Now


Literary Interpretation of the Future is Now

November 8, 2021 by Essay Writer

“The future is now” is an informative essay, in which Katherine Anne Porter documents and details the many aspects of World War II, as well discusses her own perception of the war, and it’s overall effect on both the civilians and troops. Porter does this by describing several factors in which she attributes to the demise of millions of people, such as bombings, flood, famine, and plague.

Although an interesting story, Porter’s purpose in writing “The Future Is Now” can be unclear. For example, It may seem like an angsty article in which the purpose is to speak against the war and ultimately inform people they’re going to die and that they need to accept it; however, it is the polar opposite. Potter writes to not only inform readers of the war, but to analyze and discuss human nature and how we have a tendency to become so obsessed with the future, we forget about living in the moment.

Throughout this essay, Porter utilizes a regret-filled and rather bitter tone in order to help deliver her overall purpose and theme. For instance, Porter recalls seeing a man wiping off his table, causing her to question how one is able to clean off his table while the country is almost destined to be blown up. This bittered tone can also be seen when Porter describes the many ways of which people died, from bombings to plague; it is evident to the reader that Katherine feels remorse for those lives lost, even expressing her regret by saying “how could it be, we’ve become familiar with death”.

Due to the seemingly simple nature of “The Now” it may seem as if there is no theme to the essay; however, Porter’s writing style possesses more meaning than what meets the eye. While the theme could easily be thought to address the discrepancies of war, in actuality, Porter is teaching to the readers a lesson about how society and human nature coincide. Through her writing, the author delivers to the reader a message of sincerity and insecurity, that it’s okay to be afraid, but why stop living.

While Porter’s “The future is Now” can be misinterpreted as an essay scrutinizing World War II, rather than a introspective article detailing human nature, it is an expertly written essay nonetheless. Through the use of her saddened and bittered tone, Porter delivers more than just some essay, but explains life and gives to the reader a valuable life lesson that is often overlooked in times of despair, or fear.

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The Ways Video Games Influence Learning Process

November 8, 2021 by Essay Writer

Imagine a future where sitting home and enjoying yourself with entertainment could lead to learning comparable to that experienced in schools. A future where people enjoy learning as much as they enjoy games. The future is now and video games are an excellent way to gain knowledge and education about all types of subjects

Video games offer great entertainment and incredible potential for learning at the same time. Many games address specific problems and guide the player to find the best solution. Player’s critical thinking skills are challenged and pushed to the limit to help improve with video games.

A recent study from the Education Development Center and the U.S. Congress-supported Ready To Learn (RTL) Initiative found that a curriculum that involved digital media such as video games could improve early literacy skills. Many people still have trouble reading in our schools and video games could be a viable solution. Kids will be more inclined to participate and try to read at a younger age if they’re involved in a game. Video games and its learning abilities are tremendous tools.

Video games are a very successful learning tool because video games can easily grab the attention of children and teenagers. Video games attract people and encourage participation across almost all demographics especially with younger audiences. In order for a person to learn successfully they need to participate in the classroom and the activities which are ongoing. Video games are a very good way to attract people to participate and encourage them to give their opinions and thoughts on how to react in certain situations.

Video games can also assist people when setting goals and making a schedule of how to proceed to their goal. Goals are often hard to achieve in the real world and much planning should be involved in striving to achieve or reach a goal. Many people don’t know how to work towards a goal and need help setting objectives to build up to that goal. Video games offer build up to the goals and shows the troubles that could occur while trying to reach the goal. People who play video games can learn how to better prepare themselves for the real life goals that they wish to accomplish.

Video games offer good reinforcement for good decisions. Reinfocement is especially important for a child to know righ from wrong. Right and wrong can be identified with good and bad reinforcement. For example a bad decision may land you a day in jail while a good decision may land you safely at home in the ocmofr of your own bed. Important decisions are stressed in many video games and a single wrong choice can have bad consquences for the player. Offering good reinforcement Is useful especially to younger audiences who may struggle with good and bad reinforcemtn.

Some people say that even though studies support video games it isn’t practical for a video game to help children learn it is only for entertainment. This viewpoint is flawed for the single point that games are already benefiting students and practiconers in the medical field. Video games offers medical students the abilitu to practice on patients in a safer and digital world through simulations. Allowing the students to learn from their mistakes and never risk practicing on an actual patient. In a way the advancement of video games is saving lives by allowing only trained and proven indivudals to act on real patients the other surgeons must prove that they can handle the simulation before moving on to the real patient.

Video games can also help adults learn and process information better. The Office of Naval Research (ONR) indicates that video games can help adults process information much faster and improve their fundamental abilities to reason and solve problems in novel contexts. results from the ONR study show that video game players perform 10 percent to 20 percent higher in terms of perceptual and cognitive ability than non-game players. 20 percent is a huge increase that video games can bring to the development of learning.

Video games can also help people complete tasks better such as driving and play sports at a higher level. Hand eye correlation can improve drastically with video games. Dr. Ezriel Kornel an expert on the brain and spine stated playing certain video games can improve hand-eye coordination, enhance split-second decision making and even, potentially, boost auditory perception.(e.g. Brain Age or Guitar Hero) all have the potential to help people learn at a high level. While people strive to improve they’re improving their skill sin them the same skills that they may need to use in the real world.

Video games even have social benefits which may allow the whole family to participate and some video games show the proper ways of speech and conversation. There are many pro social video games like trivia which involves a friendly game against other people while requiring discussion forcing people to interact and learn from each other. The power of video games and its impact on learning is great in the modern era and could expand even further.

The accurate historical facts in some video games such as assasins creed can be a great learning tool while offering visual and interactions with people of certain times. Historians make out a picture of what people in the past look lked, dress liked, spoke like, and often did for entertainment and work. Video games can bring all that in an interactive digital game for people to get a first hand experience of what people in history looked like and spoke like. While offering major monumental buildings all together for a great learning experience.

Video games have a great potential to grow with the right support and may one day even make it into public schools. Remember to support video games and their advancement in society as entertainment and learning tools by going out and purchasing a video game for your loved one to learn. and logically argue for video games anywhere resistance occurs.

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3d printing, Main Features, Benefits and Future

November 8, 2021 by Essay Writer

3D Printing: The Future is Now

In order to create something, you must first have three basic elements: a basic idea of what you need, the means of making that idea happen, and lastly, the finished product. This concept was found to be relatively simple for firms and small companies to apply and reach a finished product, though it wasn’t the case for material objects. In the early 2000’s, software tycoons began appearing all over the map as small companies realized that this was a fast and efficient way of generating revenue with a finished creation; how software required no physical production and could easily be distributed through the Internet. But as the wave of entrepreneurs arrived, it soon vanished as the real demand was in material objects market.

Since the mid 1980’s, 3D printers have made their existence known as they’ve been able to facilitate the production of small-scale solid objects. At the time, the primitive state of the technology wasn’t of much use as they were the size of huge cabinets, comparable to what computers were at the time, and it took dedicated rooms with a handful of staff to run these machines. Fast-forward to present day and we can see they have made their debut appearance once again starting in 2009 (Clay). As technology progressed, so did 3D printers. Their range of applications today are endless, from medical uses to more commercial ones like a detailed model of the foot or a cellphone case. Going back to the demand of material objects, companies like 3D Systems, Stratasys, and Hewelett-Packard have already jumped back into development of the next generation of 3D printing technology, paving the way for an end-product.


In the field of technology, creations that have the potential to change the world appear almost monthly. It’s up for the market to weed out the ones it sees fit and the ones that are obsolete. On occasion though, the market oversees some mistakes and products that appear at the right time often fade away. It’s ultimately up to the end-user to be the one responsible to accept or reject new technology, but not before being informed about it. How many times have you seen a commercial for a new gadget that you thought was useless at the time? But that you ended up buying and now use daily?

The technology was revolutionary for its time, though, it was very hard to use and didn’t seem as practical. With new advancement in the field, such as PolyJet, multi-material color printing, and Fused Deposition Modeling (FDM), 3D printers are now equipped to meet our demands as the necessary tools for small-scale production (PolyJet Technology). With this, now the possibilities for its applications are endless, and since it comeback in 2009-2010, there has been countless objects previous unable to be “printed” that are now able to do so, such as a working gun, acoustic guitar, shoes, and even fabrics. These are only some of the objects that have been developed within the past five years by a handful of companies. With enough R&D, this device has the potential to revolutionize the world. Along with mass production, 3D printers could be found at the homes of individuals within the next couple of years.

A machine that is single-handedly able to cut the middleman out of the production of goods sounds crazy, but that’s exactly what a 3D printer is. This is a machine that would allow entrepreneurs to produce a prototype or even an end-product of their idea, for simple things like syringes to be produced without a fear of not enough stock in an emergency situation, or even to take it as far as space travel and reduce the amount of unnecessary transportation of simple items when they can be “printed” right in zero gravity.

Even with liability issues, high costs and other issues that plague the still-developing machine, 3D printers are the next step into the future of manufacturing and that’s why there needs to be more funding, dedicated research, source development and UI improvement done for the future to arrive at our hands.


The way I’ll conduct my research is as follows: I will mainly refer to three different online articles, one of them being from a newspaper, one from a University publication and the other found on a professional journal. The first one has been published by The Washington Post, a world-renowned newspaper, the second, written by the Stanford Report, a news outlet for Stanford University, and the third has been published in the Journal of Assembly Automation, on the topic of Mechanical and Materials Engineering. Besides the main three, I will also conduct a survey of my college peers to get an idea of how many of them would purchase a 3D printer if the cost were right along with its outcome possibilities.

The piece found on The Washington Post titled “The 3D printing revolution might be Lego’s biggest test ever” will be beneficial to my research as it focuses specifically on the how Lego, a plastic toy manufacturer, can benefit from this machine. While the article also points out how Lego could be hurt by the emerging technology, it balances out the pros and cons in a way that it sheds light on how the manufacturing field could be improved, rather than be attacked. One of the tasks 3D printers do best is to compose small pieces of plastic, Lego’s main business. The company plans to integrate future products with 3D printers such as that once they’re available at a mass production level, they might not sell the finished product, rather sell the instructions or code for an individual to print their own set of pieces at home. Another way to approach this would be to require each set to have a piece especially “printed”, thus not only integrating the technology but making it a necessity. The article also points out how this might also be able to diversify their product line, allowing customers to print their own legos and incorporate them however they please. The main concept that this article will help me understand is how companies will use the emerging machine to their advantage and how this will help big and small businesses alike.

The second source to be used in my research will be an article written by the Stanford Report, of Stanford University. “3-D printing creates murky product liability issues, Stanford scholar says” points out a huge issue that could plague the machine with its future integration into a mass market, and that is liability issues. One aspect of how 3D printers improve commerce would be to bring the gap of small entrepreneurs closer together with the means of producing and manufacturing their own goods. It’s that same idea that creates legal issues. “Under current “strict liability” product law, a person who is injured by a defective product can win a lawsuit without necessarily showing that the maker or distributor of the product was negligent” (Parker). For example, if you were to buy a perishable product from the supermarket and fell ill because of said product, you would be able to sue the market even if they kept with all the rules and regulations simply because of you becoming ill. Things would be different with 3D printed products. “A person injured by a home-printed product would likely only be left with a negligence-based lawsuit. Negligence focuses on proving that the manufacturer, distributor or seller of the product was careless – a higher hurdle” (Parker). If you were to start a small bracelet business and sold a defective bracelet that hurt one of your customers, the customer wouldn’t be able to sue because of the harm done, but because of negligence, something much harder to prove in the court of law. As a manufacturer, this would be good, but as you place yourself in the shoes of a consumer, not so much. This article aids to view all the different negative aspects of the technology as well as all the hurdles holding it back. As I go into deeper research, I will be able to branch out into a selective group of legal and non-legal issues that plague the machine.

Lastly, my third core source can be found in the Journal of Assembly Automation, Volume 33 issue 4, under the subject area of Mechanical & Materials Engineering. “3D printing: the dawn of a new era in manufacturing?” discusses the introduction of 3D printers into their market, new technologies that have been adapted, evolving applications and it gives a glimpse into the future of where this is headed. This article serves as a panoramic view of how the machine functions, what it’s currently capable off, the diversity of its uses and its overall structure. It touches on its comeback since 2009 and how much it has evolved since then, explaining that results in such small amount of time can predict exponential results in the future. This article will help me elaborate, yet simplify, the importance of a 3D printer in everyday life and what that means for everyday individuals.


What’s most interesting about this product, is its future applications in an industrial scale. With further constant research and development, this product has the potential to facilitate work at every level, ranging from children making their own creative toys, to replicating skull fragments in the medicine field. From its wide range of uses and applications, 3D printing has the certain advantage of being able to create simple or complex models of objects, cutting costs and most importantly, reducing wait time for a final product. What does this mean for you and me? With enough funding and continuous research and development of companies like 3D Systems and Stratasys, along with the collaboration of the end-user programmer and designer, we might be able to “print” things in the comfort of our own home at a fast and efficient way, reducing the cost of the final product as well as the time component it takes to get it.

With a machine like this, how easy would it have been for Thomas Edison to create a tangible prototype of the light bulb? Even a nonworking one, he would’ve been able to project his thoughts and ideas into real, concrete objects, without the cost and time consumption of creating a working prototype. The same struggles apply to today’s engineers and designers. With the right tool, innovation doesn’t have to require work. That’s the power that a 3D printer holds.

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